We get it. You're not looking for a 100 page campaign setting that you can fit your story into. You're not looking for twenty pages of lore that you can twist to fit into your world. You have a story to tell, and you want to do it all. The world, the lore, the mechanics. You just want a simple framework, one that allows you to tell your story without making assumptions. One that lets you decides what's possible.
That's where Solipstry comes in. We're not here to tell your story. We're not here to limit what can happen in your world. We're just here to provide you with the tools you need to tell your story. The way it's meant to be told.
Great for new players
Minimal dice rolling and an intuitive levelling system make Solipstry a system that is simple to pick up, even for those unfamiliar with tabletop games. Grab some friends, roll some dice, and tweak any rules to fit your needs.
Skill driven gameplay
Characters are a collection of five major skills, defining what they are especially good at. They can use both these and a myriad of other skills to progress as they influence both the story and the world around them.
From the depths of space, to the magical dystopian future, even to western towns where dinosaurs roamed free, Solipstry can help you tell your stories in any setting, existing or new. If you can imagine it, you can play it.
Solipstry started as a weekend project to compromise between two editions of Dungeons and Dragons. 4e lends itself to combat, which ended up being lengthy leading to a dearth of roleplaying. By comparison, character creation in 3.5 is mostly spent on skills, so those end up being used. Without creative roleplaying, combat for many classes can be repetitive.
A compromise was sought in an early version of Solipstry. It was effectively an empty combat system, but one where all characters had abilities beyond simply moving and stabbing. Since then we've grown further. We started adding other features. Some that we love in existing systems, and others we'd only wished would come to life. Soon we had Power Words, a Luck system, and Blocking. Enlightenment brought buffs, both personal and party-based that allow for even more versatility, in and outside of combat.
The system was starting to resemble the game we'd been imagining. But with those new mechanics came a need to fine-tune and balance. We added art and moved between four different environments to manage and prioritize work to be done. Eventually we consolidated to one, and six years after that first weekend, Solipstry was printed in hardcover.
The name Solipstry comes from Solipsism: the belief that the entire world exists only in your mind. Everyone has imaginary worlds in their mind, fantasies of the land populated with dinosaurs, robots, pirates, shapeshifters and aliens. We're all born with an imagination and creativity that slowly dulls over time if not sharpened and maintained. Solipstry is the whetstone of imagination. It's a set of tools that lets you bring the mysteries of the world that exists within your brain into the lives of those around you. Build a world and see what adventures spring up.